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Jobs/Senior Concept Artist – Vehicles / Props
Wargaming
WargamingCurated· 1D AGO

Senior Concept Artist – Vehicles / Props

Nicosia Hybrid FULL TIME

Skills & requirements

Blender

About the role

Senior Concept Artist – Vehicles / Props

Wargaming is seeking an experienced Senior Concept Artist to join the World of Tanks team in Nicosia. This role combines creative leadership with hands-on concept development, requiring a senior professional with a proven track record in gaming art production.

Key Responsibilities

  • Create innovative concept designs for vehicles, props, environments, characters, and UI elements that enhance gameplay and visual cohesion

  • Collaborate closely with Art Directors, Producers, and cross-functional teams including Engineering and Animation to align artistic vision with technical requirements

  • Take full ownership of projects with minimal guidance, demonstrating strong attention to detail and creative autonomy

  • Iterate on designs based on stakeholder feedback, refining aesthetics, functionality, and project alignment

  • Identify design challenges and propose creative, practical solutions during art reviews and collaborative meetings

  • Mentor junior concept artists, supporting their development and contributing to workflow improvements

  • Actively seek and incorporate feedback to strengthen design outcomes

Requirements

  • Strong portfolio demonstrating concept art expertise across diverse styles and gaming contexts

  • Proficiency in digital art tools such as Photoshop or Procreate

  • Expert understanding of composition, color theory, and visual storytelling

  • Excellent collaboration and communication skills within multidisciplinary teams

  • Proven ability to adapt artistic style to different project requirements and themes

  • Strong time management skills for meeting deadlines in a fast-paced environment

  • Genuine passion for video games and understanding of concept art's role in player immersion

  • Intermediate English or higher

Preferred Qualifications

  • Experience with 3D software such as Maya or Blender for mockups and reference models

  • Familiarity with game engines

  • Team leadership experience

  • Traditional art skills to complement digital work

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