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Jobs/Render Engineer
Wargaming
WargamingCurated· 1D AGO

Render Engineer

Nicosia On-site FULL TIME

Skills & requirements

C++HLSL

About the role

Render Engineer

Wargaming is seeking a Render Engineer to join the Game Engine Development team, working on a cross-platform game engine written in C++. This role focuses on the graphics rendering layer of the engine.

Key Responsibilities

  • Implement new and improve existing graphics features

  • Refactor and optimize graphics code while fixing rendering bugs

  • Write code adhering to established code style standards

  • Create technical documentation for graphics systems

Requirements

  • 2+ years of commercial C++ development experience

  • Experience with at least one graphics API (DirectX, Vulkan, or OpenGL)

  • Shader writing experience (GLSL, HLSL)

  • Basic understanding of linear algebra (vectors, matrices, quaternions)

  • Portfolio demonstrating 3D demo applications or personal engine work

  • Proficiency with debugging and profiling tools (Nsight, Renderdoc, PIX)

  • Strong understanding of graphics pipeline and GPU architecture

  • Practical knowledge of DirectX 11/12 or Vulkan

  • Intermediate English proficiency

The position is based in Nicosia, Cyprus and includes comprehensive benefits including 21-25 days annual leave, private healthcare, wellness programs, gym access, and professional development opportunities.

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