
Wargaming is seeking a Render Engineer to join the Game Engine Development team, working on a cross-platform game engine written in C++. This role focuses on the graphics rendering layer of the engine.
Implement new and improve existing graphics features
Refactor and optimize graphics code while fixing rendering bugs
Write code adhering to established code style standards
Create technical documentation for graphics systems
2+ years of commercial C++ development experience
Experience with at least one graphics API (DirectX, Vulkan, or OpenGL)
Shader writing experience (GLSL, HLSL)
Basic understanding of linear algebra (vectors, matrices, quaternions)
Portfolio demonstrating 3D demo applications or personal engine work
Proficiency with debugging and profiling tools (Nsight, Renderdoc, PIX)
Strong understanding of graphics pipeline and GPU architecture
Practical knowledge of DirectX 11/12 or Vulkan
Intermediate English proficiency
The position is based in Nicosia, Cyprus and includes comprehensive benefits including 21-25 days annual leave, private healthcare, wellness programs, gym access, and professional development opportunities.